. ____ _ _ ____
/ ___|__ _| |_ __ _ _ __ __| | / ___|__ _ _ __ __ _ _ __ _ _
| | / _` | __| / _` | '_ \ / _` | | | / _` | '_ \ / _` | '__| | | |
| |__| (_| | |_ | (_| | | | | (_| | | |__| (_| | | | | (_| | | | |_| |
\____\__,_|\__| \__,_|_| |_|\__,_| \____\__,_|_| |_|\__,_|_| \__, |
|___/
You perform a stunt if any two of your dice show the same number. As a consequence you can choose one or more stunts from the subsequent table. The number of generated stunt points (SP) is the result of your stunt die.
Please see the list as suggestions. Generally, stunts are additions to the desired effect. Make sure the fit into the narration.
Skirmish
1+ SP
Mover yourself, an ally or your target by 2 meters per SP
Feint
1-3 SP
Your opponent suffers -1 defense per SP
Ricochet
1-3 SP
Reduce armor from cover by 1 per SP
Afflict condition
1-5 SP
1 SP: hindered; blinded; deafened; 2 SP: prone; injured; 3 SP: restrained; helpless; 4 SP: unconscious; 5 SP: wounded
System damage
1-6 SP
Damage internal system or engine; more SP for more important system or -1 penalty per SP
Disarm
2 SP
Knock enemy’s weapon 1d6 + strength meters away
Off-course
2 SP
Operator of target vehicle must make a TN 15 test to maintain control
Shrapnel
2+ SP
Cause a damaging explosion in the vehicle’s interior; SP d6 damage
Additional damage
2-5 SP
2 SP: +1d6; 5 SP: +2d6
Double Strike
3 SP
You or an ally can perform a free attack on your target.
Armor crush
4 SP
Convert up to 3 points of damage into a penalty to their armor penalty lasts for 1d6 rounds or until they readjust their armor
Called shot
4 SP
damage becomes penetrating
Hostage
4 SP
You can react to anything with a free attack on your hostage (+2 to stunt die)
Break weapon
5 SP
Render opponent’s weapon unusable
Cards on the table
1 SP
If you were honest your target must be honest too
Good instincts
1 SP
learn the most likely consequences of your actions
A-ha!
1-5 SP
Additional information - the more SP the more valuable
Momentum
1-4 SP
1-3 SP: +1 initiative per SP; 4: top of initiative
And another thing
2 SP
Immediately perform a second (non-combat) test
Speed demon
2 SP
Complete the test in half the time
The upper hand
3 SP
+3 on initiative if combat follows
Evasive maneuver
2 SP
Opponents get a -2 penalty for attacking you
Follow the leader
2 SP
Your chasers have to perform the same maneuver as you did
Shortcut
5 SP
+2 to your chase total
Adrenaline rush
1-2 SP
Recover 1 fortune per SP
Series of successes
1-3 SP
+1 per SP on your next roll
Over here!
2 SP
Become center of attention; your allies gain +1 to their next test to hide or pass scrutiny in this encounter
Fancy meeting you here
5 SP
an NPC with a required skill appears
Meddle
5 SP
Shift attitudes of two NPCs toward each other by +-1
Enrage
5 SP
Force a target to attack you or leave the scene
Duck and weave
1-3 SP
Gain +1 temporary defense per SP
Hinder
1-3 SP
Reduce opponents damage by 2 per SP
Take cover
1-3 SP
Gain 1 cover rating per SP
Human shield
3 SP
Take cover behind an enemy; failed ranged attacks hit them instead
Go viral
3 SP
Honorific applies in situations where it seems unrelated
Oozing confidence
4 SP
Gain one temporary honorific or rank
Name-dropping
5 SP
You may use someone else’s reputation or rank as your own
In good standing
2 SP
Have +1 rank in the eyes of organization member
Cover your tracks
3 SP
−2 on future rolls to follow your trail related to this test.
It wasn’t me
4 SP
Plant evidence someone else is responsible for your deeds
Additional target
2 SP
Affect one more target
The whole room
5 SP
Affect the whole room